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Showing results for tags 'metaballs'.
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Hello, This is my first question here on odforce and I hope I'm posting it the right way. I'm now not quite sure how to approach the following effect, when a whole bunch of bubbles are flying towards the long tube and enveloping it after touching the surface (the video is attached). Should I play somehow with Vellum Fluid, Vellum Balloons, metaballs or something else? Thanks in advance for your help! Elvive_render_006.mp4
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hey! I'm trying to turn a deformed box into a flip and let it explode (the deformed box is just to fake some numbers exploding into water). I'm looking into some way of applying a radial force to my flip sim, but metaballs doesn't work, not sure if I'm missing something...or if there's a smarter way of doing it... countdown_explosion_v002_t000.hiplc
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Hello guys. Im working on a simple metaball setup. Metaballs are copied to scattered points, then meshed through VDB. I got potion-animated geometry that blasts out points, so I wanna achieve "revealing" effect on final geometry. But it is very unstable during animation. Lower parts that are not currently involved have their vertex and polys flickering back and forth. So I wanna know - is there any way to stabilize meshing, or even convert metaballs to mesh some other way?
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Hi, Please have a look at the attached project. How can I have the text disappear at frame 30, when the particles takes over? And how can I have a more interesting turbulence of the particles? Thank you for your helpfullness! Stig toto.hipnc