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Showing results for tags 'motion path'.
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So I recently stumbled onto the Motion Path Handles Tool which allows you to visualize your animation curves in 3d space and also edit your keyframes in 3d space as well. I absolutely love this feature but from what i've read and experimented with it only seems you can get this Motion Path Handle UI tool at the OBJ level as it requires you to have the Pose mode selected on the left hand side of the Viewport. I was hoping someone could help me find a way to use this Motion Path Handle tool at the SOP level for a kineFX rig on say a rig pose node or something. If nothing like this exists at the SOPs level yet maybe we could brainstorm a way to either get something similar working at SOPs level, or how to procedurally import joints up to the OBJ level to be controlled with Nulls and therefor could use the Pose tool and the Motion Path Handle animation UI at OBJ level still. Motion Path Handles: https://www.sidefx.com/docs/houdini/basics/motionpath.html
demoan666 posted a topic in Animation & RiggingHi everyone, I am trying to get to see the camera handles and motion path at the same time, unfortunately seems i can not do it, this is very helpful while animating the camera however it seems i am doing somrthing wrong in this regard here is what i mean exactly: please see attachment grab01.mkv in addition to that a few more "whys": 1. why the motion path doesnt show first and last keyframe's tangents 2. why the camera frustrum handle moves to the "not visible" motion path @1:19 mark on the attached srenngrab 3. why do i have an alleged "orphan keyframe" on the motion path on frame "49" while there is no keyframe on that frame PS: that being said i must admit i do not understand the hudini handles' full potential yet, still studying it. I hope someone magical has the answers/ solutions thanks in advance!