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Found 4 results

  1. Hey guys, I have to cache a heavy uv transfer on a geometry over 240 frames and the uv transfer seems to be using not all cores, so I was wondering if it was possible to cache multiple frames at a time by distributing them on different cores. I've been looking for this in the doc and over odforce but I didn't find anything interesting. Is there a way to do it in Houdini or do I have to setup a script that launches multiples Houdini instances and run over different frame ranges (like one instance is cooking 1-60, another 61-120 etc...) ? Cheers,
  2. Hi, Thoughts on new threadrippers for houdini? 32 cores @3.0/4.2 or 16 cores @3.5/4.4 ? which one is better for hard FX in houdini?
  3. Hey Guys i have a workstation with a Xeon E5-2660 Processor (lots of cores but only 2.2 GHz per core) How can i know what nodes are multi-threaded and what are single-threaded in Houdini? i wanna know where things start to get slow because of my cpu. I tried to google it but didn't find sth really useful.
  4. Hello, I am currently caching 240 frames of 2 mil points a frame and my cpus are only using 10% to cache this thing, but it is taking several hours to cache the full frame range. I was wondering if there are any workarounds or scripts where I can specify each cpu (i have 20 cpus 40 threads) to batch a certain range per cpu (maybe 12 frames a core over 20 cores) Any tips or resources references would be greatly appreciated! Thanks all
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