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Found 2 results

  1. Hello! I am new to FLIP fluids simulation in Houdini and I found that FLIP fluids behaviuor totally changes depending on particle separation parameter. If I make more particles I am getting different shapes. In this Example I am trying to make a fluid splash in different directions. I am setting initial particle velocities by attribute transfer from geometry. And for example I like a shape of splash when particle separation = 0.05, but I want to get a quality mesh with nice thin shapes and round droplets, and for this I need to simulate more particles. But if I'm changing particle separation to 0.03 I have a different shape, with many small droplets and with totally different splash shape. What is wrong in my workflow? How to make a clean mesh with thin shapes, round droplets, not look like a metaballs mesh. For a reference https://www.pngitem.com/pimgs/m/312-3122129_liquid-splash-png-transparent-png.png test_splash_v01.hipnc
  2. Hi Folks, I am doing a splash sim. when my Flip tank particle separation is 0.2 the sim gives me a beautiful long curve sim going up and then falling down. But when I am making the particle separation .1 or .08 I am loosing that trail. So I decided to mesh the sim with .2 and now my converted polygon is jerking in the animation flipbook. Is it for the low res sim or the influence factor of VDB?
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