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Found 2 results

  1. Hi VFX heads, We are looking for a small upcoming VFX studio/freelancers to help us finish off 2 key scenes for our short film. The 2x scenes consist of around 40 shots overall, which will require the artists to have some good solid understanding of roto, camera tracking, 3D, as well as digital compositing. In particular, we are looking for Houdini whizz kids who have experience creating: - Storms, dust particles, spores, smoke simulations. This short is self-financed however we do have a budget to bring on the right team. If there is anyone in need of creating some great film VFX content for their showreel, please do get in touch. Many Thanks Simon
  2. Hello, I have a particle simulation in Houdini that I exported in a .bgeo sequence and collapsed into a Digital Asset. I import it in Maya using the Houdini Engine plugin, which allows me to load the .bgeo sequence. After shading, my particles are visible both in the viewport and in the Arnold Render View. Everything looks good. But when I try to render them using Render Sequence, they disappear. Same thing for Batch Render. I've tried looking through all the AOVs, using render layers, but my particles just won't render. Is there anything I'm doing wrong? Is the problem coming from the way I export my particles in Houdini, or from Arnold itself? Thanks in advance.
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