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Found 2 results

  1. Hello Houdinians First i just want to say how precious is all the help and tutorials that all of you guys have provided, this is very generous of you and your talent! Now that i have used flattery... (lol) I have been using houdini for about 18 months, and i still have a steep learning curve ahead to learn VEX coding and expressions, but i am slowly understanding the basic principles... I need to replicate an ancient building technique, and i need to create some variable size rocks falling from an emitter and filling-up a container or structure, piling up to fill the structure. (about 1000 rocks , between 20cm and 40cm, filling a 4m x 4m x4m box ) I found some tutorials relating to instancing or copy/stamp techniques, but some are from older versions of houdini and i have difficulty achieving this . i manage to obtain a popnet liberating particles to which i instanced a sphere (rock) , but cannot get them as RBD to pile-up correctly. I there an easy way using the shelf tools, or information you could help me find to help me build this rather simple simulation ? thank you for any help, and have a great day! Pierre D.
  2. Hey magicians, Been fighting with this pile setup for a couple of days, I need to make a candy pile, I'm using grains but when I replace the geo there are some artifacts like the geo is inside the particle and leaves weird holes, anyone knows how this can be fixed? It need to be the more realistic way possible @f1480187 would love to hear your thoughts sensei Thanks pile3.hip
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