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Found 2 results

  1. Hi; In a vellum cloth sim, I would like to pin some points for some frames, and then unpin them gradually. I created an animated group called "pin" and added a "pin to target constraint" inside vellum solver, but it doesn't work. Thanks for helping. Pin to Target.hip
  2. I know their are already a lot of threads on this topic but I can't seem to find one that matches my situation. Maybe i'm approaching this all wrong by using pin to target to begin with. I would like to create a raffle machine type effect where a very long stream of tickets come out of a slot into a box. Right now I am using pin to target with a geowrangle inside the vellum solver to change the stiffness value to a low number as the tickets enter the box. if i make the stiffness value a really tiny value this will work and prevent the tickets from getting pulled into the side of the box but it seems like i could take a better approach. any ideas? thanks in advance! lottery2.hip
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