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Showing results for tags 'point attribute'.
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I'm looking for some guidance with an effect. I have a pyro simulation of some smoke hitting a floor and the collision is working fine. I want to take the collision information from the sim and pass it back to the floor geometry as a point attribute e.g. an attribute that is 0 when the sim starts but as soon as the smoke touches the floor the attribute changes to one. If anyone that could point me in the direction of how best to achieve this, I've tried to play around with the 'Gas Impact To Attribute' node and I could not work out how to properly wire it up. Thanks! SmokeCollision-01.hipnc
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Hi, If I have a point(or a primitive) and need to know the value of an attribute on the point(or a primitive) which is on its left, how I can do that?