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Showing results for tags 'pop grains'.
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How do I achieve this similar fx using POP Grains. John kunz has full tutorial on the same, but he is using Vellum grains. i wanna try doing this fx using pop grains. Attached .hip is my try. i can only tend to get disintegration, on the first frame. rest of the frames are not taking my color transfer , i know i am missing only one or two lines of wrangle. Please help me out . the file has all the setup, to save your time. Thanks in advance. POP Grain_Disintegration.hipnc
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- pop grain
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Hello everyone. Recently I saw <Meshing Grains> tutorial .But i have issue in this tutorial . So I want stop popgrain of constraints bounce when i want to break constraint. As you know I don't want constraint looks like spring.I try to use pop drag. It 's doesn't work. I check in OD(Link) .someone say use rest length property ,but i can't start it. so Could you give some sTips or hip file? Thank you very much.
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Hello all, I am looking at this amazing fx made by Axis for Halo e3 2013. Studying the reference ( the terrain fx ), I thought to approach this using RBD fracture to drive a second sim layer of pop grains (sand). However, I am also thinking maybe I could use vdb+volume vops to mimic the motion. and for the second layer, perhaps using just particles emitting in focus areas. I would appreciate your thoughts on how to approach this. GroundCollapse_Reference.mp4 @MENOZ would love your input if possible.
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Hi all, i want to use grains but not use the basic sphere. i tried to get the RDB grains working but when i replace the sphere it doesn't take the new shape into account. using shapes like stones, or rice, or even beans. any why to to this? or should i just stick with RDB, instead? thanks A