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Showing results for tags 'popfluid'.
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Hello forum! I'm trying to develop a specific effect where I try to source multiple "blobs" into a popfluid or flip setup and then trying to keep them separated through the simulation. As I already learned there is no option to have the surface tension handling multiple surfaces/volumes - so I'...
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Hi All, TL;DR - How do you save particle velocities each frame to feedback into a sim? I'm working on a particle effect for rain on a window. Currently adapting a nice example from Toadstorm. I've made some changes to his setup. He has new particles growing over time and becoming drop...
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Is it possible to have a mutual collision between Pop Solver, with POP Fluid, and an RBD Object ? Something like the Feedback Scale we have in Flip Solver. It's a basic Setup, I have a box, blasted the top edge, and an RBD Sphere in there, and I emmit Pop Fluid and I'm trying to achieve mutual...
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Hello, Is there a way to slow down DOP particle simulation without changing liquid behavior too drastically? I made a liquid simulation with popfluid it looks exactly like I need but I need to slow it down to make it look like it was shot on Phantom camera (think of one of those fancy tabl...
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I have been stuck for days. I am trying to achieve some sort of splashy look, but not sure what did i do wrong or I miss some node. I tried using flipsolver and popfluid, both doesn't seem to work. please help water_blast.hip