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Found 3 results

  1. I saw this video and wanted to replicate the effect for myself for and up coming project, and I wonder if I could get the effect to wrap around a poly surface or mesh.
  2. So I have a few curves (in attached GIF) and they all start at the same time and grow using the carve SOP. I'd like them all to start at different times but from their original positions, (no randomness) just a simple offset. I don't want to do it for each curve manually, is there an expression I can use?
  3. Hi, I'm just starting a new project and I'm looking to create a wire character very similar to the one in shown in this post I want it to procedurally grow from the ground upwards in an organic way and start to build the character from wires, wrapping upwards and around I want the effects to be similar to vine and cell growth etc I have seen the Entagma tutorial on shortest path growth, however I'd like something more sophisticated for this one I've got some ideas and I'm doing more research, but any ideas here folks? Cheers! Jim
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