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Showing results for tags 'slime'.
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Hey Guys, i am fairly new to Houdini and this Forum, so i am trying to teach it myself via different Tutorials. Once in a while i try to do things on my own but now i am simply stuck. I want to kinda replicate a Softbody behavior like this but still animate it trough keyframes, now my Monster is based on a Vellum-Sim but it doesnt seem to adapt to the movement. And i still havent figured out how to make it produce a slimetrail. Do you guys have some Tutorial or basic info on how you would start? If you need the hip-file let me know but besides a vellum-sim there isnt much going on. I would really appreciate your help <3 Best Regards, Denis J.
Hi everyone, my first post, newbie to houdini but diving in! ive been trying to find the best way to achieve the classic mars bar chocolate caramel bar being pulled apart in close up detail, where the caramel slowly tears apart with strands becoming longer and thinner as it gets pulled. kind of like the classic bubble gum on the shoe type thing. FEM ive tried fem, but couldnt get it to become strandy enough and then completely tear apart. love to know if i continue to explore fem that it would be possible to make this effect. GRAIN SOLVER?? perhaps the grain solver with some noise determing the glue strength so natural tears become apparent in the grain block as they get pulled apart? FLIP: VISCOUS FLIP viscous sim perhaps might work? anyone experienced think this could be the way to do it? im hitting lots of newbie dead ends, so any help on which avenue will actually get me the desired effect, id be much appreciative. J