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Found 3 results

  1. I'm trying to get to grips with using PTEX from mudbox to Houdini, I've exported my paint layer and used a mantra shader builder with a texture node to render out the result below but as you can see it doesn't work. Could anyone help please.
  2. Hi Odforce, I am currently working on a shot that requires identical Mattes from a software to another. I use Houdini 12.5. Apparently Houdini has no direct implentation of Ptex. I searched and I found a way on the net by modifying the Mantra custom shader. It seems to work in part. I get a deformation from displacement, but not as much as the Mesh from Mudbox. Plus, the displacement creates little ''holes'' around the displaced areas. One of you has ever used Ptex with Houdini? What is the appropriate workflow for Ptex in Houdini? https://copy.com/mSjQbJCfMpLf Thank you very much for your help.
  3. Hey guys I'm trying to get my pTex files work with Alembic delayed load primitives. It works if I have a flat color all over the surface but if I have different patterns then it doesn't. I guess its due to face indices mismatch. Is there a way I can get my ptex working with Alembic delayed load primitives ? Any help much appreciated. Cheers -J
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