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Showing results for tags 'reflect'.
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Hi there everyone. I am having a really strange issue with my river scene when I render it out. The reflective of the water seems to turn on and off randomly. I then did some further testing and found it to be the interior Volume giving me issues but this only happens in the center section of my River, the Top and bottom are not affected by this problem. Below I have two Images to show the result of the Volume issue which is consistante on these two Frames even if I re-cache the Sim Frame 350, the Volume in the center is really Thin. Frame 357, the volume is much Thicker in the center. Please check out the Link HERE for a low quality render with a few frames on Vimeo. Password : JodysFX I feel like there is a setting I am not turning on or a value thats two low. It might be in the Surfacing node but I am not sure, I will continue to test. Any help is greatly appreciated.
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- houdini 17
- mantra
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Hi guys, i have a question concerning light components in H13. I have the following case: I want a light that only contributes to direct diffuse illumination. According to the documentation it should be possible with the category syntax to do just that, however i cannot seem to get it working. Here is the use case: The candle on the table has no illumination. The illumination comes from a sphere light. The sphere light has indirect contribution turned off because of noise issues. However the sphere light still contributes to direct reflection, where only the pyro sim should contribute. I cannot seem to dissable everything but direct diffuse on the sphere light....