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Found 3 results

  1. Hi There, I'm trying to set the background image of the default render view via python and having absolutely no success! I can get the current render view doing something like this: panes = hou.ui.paneTabs() ipr = [x for x in panes if x.type()==hou.paneTabType.IPRViewer][0] but I can't find the display settings associated with the pane, am I even looking in the right place? I'm a bit lost on this one so any help would be greatly appreciated :s
  2. Hi, I have a weird problem with Redshift in Houdini. I looked for solutions searching on Google but couldn't find it. I read Redshift documentation with Houdini plug-in and couldn't find it. If there is anyone who'd know what this problem is and know a solution for it, please help me out. So I created this simple scene with a text and a simple glass texture. I lit it and everything looked fine on Redshift RenderView (See attachment "Capture 1") I even enabled PostFX using Bloom. Color management is set to display "ACES" and Red.709 as "View" However, once I hit "Render To Disk", the MPlay window shows something way different even though it's set as "ACES" and "Red.709" (See attachment "Capture 2") It seems to have a different hue with higher vibrancy. The bloom is affecting the scene a lot more. Once I brought in the rendered exr sequence in After Effects, it looks a lot different than what I saw on MPlay -- which is supposed to be the same file. (See attachment "Capture 3") Not to mention, added "Bloom" effect is nowhere to be seen. Any Redshift experts out there who can help me out? Thank you.
  3. Hello, I have a render issue. In the renderview the fire looks as it should look but in the final render it appears only on the geometry. Do you have an idea why? Thank you.
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