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Found 6 results

  1. Hi all, can anyone please help me - I need to connect points in a certain order and then resample them to create the path with more specific/controllable bezier type interpolation rather than the default ouput of the resample sop as seen in yellow. Essentially I need a way to control the arriving/leaving orientation and the magnitude/stiffness, so beizer curves and handles in 3d would do the trick i think.. Been stuck on this for weeks would be amazing if someone can point me in the right direction - can i use the new curve sop somehow? the setup needs to be procedural and follow from the position of the points in blue and red. many thanks for any advice, H
  2. Hello, I have quick question here, bases on the current situation. I've made a series of curves on Illustrator, and I'm gonna be feeding them to a File node. Problem is last point (or first, I should check on Illustrator) of every curve doesn't get loaded. Is this a common thing? I find it quite odd, and it's there from the File node; nowhere down the pipeline it gets deleted by some of the nodes. Any fix? I attach an image of the network, plus one with how the curve looks at these nodes. Thanks in advance!
  3. I have a strange problem after using a convert line sop to separate primitive edges (I know there are a couple of different ways to separate primitive edges, but in my example I must use convert line). I'm wanting to resample those primitive edges afterward, but even after fusing all points back together, the resample is somehow re-splitting the points. Example .hip attached - This is a very simple version of my original scene, so not overly complex at all - Just note I must use the convert line sop to split those edges apart beforehand. Resample_Problem.hip
  4. hello, i have a curve in 3d space with an organic shape and i want to resample it so it becomes jagged but maintaining its features. So i was thinking i should compare the tangent value of each point with its next one and if the difference is big it means the curve is changing direction so i keep that point. If there is no big change in direction i remove points. But i have no idea how to implement this in Vop or Vex, i am new to Houdini. Any ideas?
  5. I have a curve with 1203 point , and now i want to resample it to exact 800 point , is there any solution for this ? i want to use it for polypatch or bridge between two curve , currenty i have lot of error after polypatch/polybridge , because there is difference in point number between two curve. thanks
  6. Hi guys, I try to build a spine of a fish. How can I resample the curve base on length of that curve or something like this. I need to increase density of points on the and of my curve gradually to make the bones fit tight.
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