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Showing results for tags 'illustrator'.
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I am trying to recreate a few old projects in Houdini. One has a fairly simple logo which was created from a Illustrator version 8 file (nothing complicated but compound paths from changing text to shapes): When I bring in the illustrator file to Houdini, instead of using compound paths, it reverses the normal of the inside section, so it brings in things like this: I can get around it by creating a boole (see image) but is there something I am doing wrong on import?
I'm trying to set up a structure that allows me to import 2D images, PNG/Jpegs into Houdini. Side FX has documentation for this: http://www.sidefx.com/docs/houdini11.0/io/ai Researching this i came across a couple of tutorials, saying that if you want use images you should go for .eps files This is the tutorial i tried to follow, since it covers the Adobe softwares: I'm not sure what's going wrong, whenever i upload my images there doesn't seem to be an error, but I just can't find my imported asset. Any ideas? Cheers, Callan de Keijzer Desktop.zip
Hello everyone, I would like to ask about how to import an open vector illustrator file in houdini to make an open curve? My ai file is saved as ai 8. Please see the files I attach below. Thank you so much! Fingerprint.ai (.ai) (.c4d) (.hip)