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Found 2 results

  1. Hi guys, I have a flip simulations where I am dropping a rock in a vase. I would like to keep the velocity of the splash it generates, but I would like to decrease the amplitude of the waves that the flip sim creates. I've tried to play with the velocity smoothing, but it will also decrease my splash highness. any suggestions? maybe it's worth doing it post sim? thanks a lot
  2. Hi folks, first of all, my name is Dominik and I am currently working at Sunday Digital in Munich. I am fairly new to Houdini, originally coming from a Maya/Vray Background. So here is my question: I'm trying to get similar results to this image calm ocean, but I am having problems, to get the fine detail on top. The big waves are not hte problem, but layering bumps on top of the ocean surface shader seems bit tricky to me... I also want to have noises to drive the small waves differently and to simulate wind fields changing directions over the ocean surface. But I am doing hard at the moment to tackle this... Any pointers or sugestions? Thanks and cheers Dominik
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