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Showing results for tags 'room'.
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Free video tutorial can be watched at any of these websites: Fendra Fx Vimeo Side Fx Project file can be purchased at Gumroad here: https://gumroad.com/davidtorno?sort=newest
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Hello dear people Odforce, I am currently working on a procedural dungeon for an assignment and I ran into some trouble. I wanted to give the user some freedom and allow him/her to alter the state of the rooms. Let's say, delete or keep the selected room. To control this I wanted to use a Multiparm Block Folder. In there I want to select the room and choose if I want to delete the selected room it or not. (Together with some more functions) So in the image below I want to delete room 24 and 47 I figured out how to select and detete one single room, but I can not make it to work if I add more selection. When made, I group each room individually. Then I blast the room I have selected. Room_`chs("../CONTROLS/roomnumber1")` Now, this will only delete that one room and not the others I have selected. In a perfect world I would have put an asterix instead of the 1 (Room_`chs("../CONTROLS/roomnumber*")`), so all my selections will be deleted. Sadly I do no live in that perfect world and now I am stuck on this problem. Do you guys have a answer or an alternative solution to for this problem? Thanks in advance - Bram
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I used Maya for modeling and Houdini for everything else. I exported just a beauty pass using Houdini`s Mantra renderer. For post processing I used After effects, but only for small color tweaks. The entire project took about 2 weeks and it mainly involved learning how to achieve a realistic look. The last 3 days were focused just on balancing the materials, lights and textures to achieve the final feel. Feedback and questions are appreciated.