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Found 4 results

  1. Hi, I've setup a simple scene with a grid and a material applyed to it and I've exported the roughness map to an AOV, I've checked the Luminance values and they are different from what I see in Nuke, do you know why this heppens? Mantra values around 0.92 Nuke Value around 0.87 I've put...
  2. Hi all, First post on here on Odforce, hope someone can help me out. I've been using noises in the material network before to pipe them into parameters however; I got an unexpected result today. I've included a screenshot of the graph (just simple aaflownoise -> fit(noise,-0.5,0.5,0.25,0...
  3. Hello friends, Today I watched Custom Shading in Game Trailers presentation from Sergio Caires (FMX 2018). The thing which really caught my eye was topic about anisotropic bump anti-aliasing (or specular anti-aliasing). This topic is presented at about 45:00 in the video. Please has anyo...
  4. Hello! I can't wrap my head around this one. I applied some random colors on the primitives with the default @Cd attribute & set the roughness to 0.1 on the principled shader. The colors show up and everything seems to work fine. BUT, just as a test, I tried to bind a custom roughness attr...
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