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Found 2 results

  1. vincent thomas <bout.de.lune@gmail.com> Thu, Sep 3, 5:21 PM Dear Stranger Actually I had to decline a job offer to lead a team of 20 people for personal reasons and due to the Covid, bad timing. Im currently open . In the last years, i have been focus on Houdini, Substance Suite, Env and lighting as usual with a special attention to the switch to realtime virtual production and the use fo photogrammetry , even if there is nothing new here for sure Hereùs a little more information about my work and profil, experience since my start in this industry in 1998. ----------------- Im a french artist in his 40’s, with a well-rounded profile, senior Artist with over 20 years of experience in the most respected studios [ Weta Digital, ILM, MPC, Digital Domain, Animal Logic, BUF, The Mill, Rising Sun Pictures, Digital District, Glassworks, MacGuff, Screen Scene, Pixomondo....) As you will see from the attached resume, I’ve built my career in a variety of roles and industries. I’m not only used to wearing many hats, I sincerely enjoy it; I thrive in an environment where no two workdays are exactly the same. Please find here my demo https://vimeo.com/438843968 Also I could finally share the latest animatic film i was involved for the PS5. Everything is CG excepted few actor close-up. Assembled in Houdini and rendered with Arnold, Speedtree, Substance, Zbrush , Maya. It was great fun to work with Time based art and all around talented freelancers working together remotely in the same creative flow. with also another feature film and the Netfix Serie Raised by the wolves by Ridley scott, kind of early research in houdini for a sequence/ https://www.youtube.com/watch?v=Cj6AUuRs1A4&feature=youtu.be ------------------------------ --------- http://fr.linkedin.com/in/vincentthomas http://www.imdb.com/name/nm0859628/ It's a little outdated but please look at all the content, DMP work, Concept Art. CV, Demo and breakdown with additional separate video i did after, 2d/3d Concept Art and mattepaint examples, personal photography samples... ) https://drive.google.com/drive/folders/0B_f7CMXktnTheHl0ZjRNeXJBV0k 
 I appreciate your consideration and would welcome the chance to speak with you Cheers and All the best! vincent* ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas 2020-09-16 14-47-41.mp4
  2. Senior Asset Artist

    Role Interference Pattern are looking for a senior 3d asset artist to join our team at our Edinburgh studio in a long term capacity. The role requires a high level of experience in modelling, sculpting and texturing stunning environmental, prop and character assets in a range of styles. From hyper-realistic to heavily stylised, we are looking for someone with the range to create across a broad spectrum. Ideally with experience in creating for both pre-rendered and realtime/games. We appreciate that potential candidates may have varying levels of experience and software familiarity; we are primarily looking for a proven track record in turning out great looking work in good time and someone who can demonstrate a strong sense of visual aesthetics. We are currently working on a remote studio model and will continue this for the foreseeable short term. We will however look to transition back to working from the studio in the future and this would ideally involve at least a part time presence in the Edinburgh studio. We are however open to discussion around this point and how it might work for the chosen candidate. Applicants: ● will be driven by a desire to create stunning 3d assets ● will be responsible for creating content for live studio projects ● will have a keen eye for detail ● will provide feedback and supervision to other artists ● should have experience with Maya (or similar), ZBrush (or similar) &amp; Substance Painter ● should have a broad working knowledge of the entire 3D pipeline ● must be available for start as close to the start of September as possible ● must currently be able to work legally within the UK Application Process To apply, please send your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com About us We are a small and perfectly formed animation studio based in Edinburgh, one of the most beautiful cities in the UK. We do a diverse and interesting range of work, including documentary features, commercials, original shorts, interactive VR experiences and bespoke 3d asset builds.
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