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vincent thomas <email@example.com> Thu, Sep 3, 5:21 PM Dear Stranger Actually I had to decline a job offer to lead a team of 20 people for personal reasons and due to the Covid, bad timing. Im currently open . In the last years, i have been focus on Houdini, Substance Suite, Env and lighting as usual with a special attention to the switch to realtime virtual production and the use fo photogrammetry , even if there is nothing new here for sure Hereùs a little more information about my work and profil, experience since my start in this industry in 1998. ----------------- Im a french artist in his 40’s, with a well-rounded profile, senior Artist with over 20 years of experience in the most respected studios [ Weta Digital, ILM, MPC, Digital Domain, Animal Logic, BUF, The Mill, Rising Sun Pictures, Digital District, Glassworks, MacGuff, Screen Scene, Pixomondo....) As you will see from the attached resume, I’ve built my career in a variety of roles and industries. I’m not only used to wearing many hats, I sincerely enjoy it; I thrive in an environment where no two workdays are exactly the same. Please find here my demo https://vimeo.com/438843968 Also I could finally share the latest animatic film i was involved for the PS5. Everything is CG excepted few actor close-up. Assembled in Houdini and rendered with Arnold, Speedtree, Substance, Zbrush , Maya. It was great fun to work with Time based art and all around talented freelancers working together remotely in the same creative flow. with also another feature film and the Netfix Serie Raised by the wolves by Ridley scott, kind of early research in houdini for a sequence/ https://www.youtube.com/watch?v=Cj6AUuRs1A4&feature=youtu.be ------------------------------ --------- http://fr.linkedin.com/in/vincentthomas http://www.imdb.com/name/nm0859628/ It's a little outdated but please look at all the content, DMP work, Concept Art. CV, Demo and breakdown with additional separate video i did after, 2d/3d Concept Art and mattepaint examples, personal photography samples... ) https://drive.google.com/drive/folders/0B_f7CMXktnTheHl0ZjRNeXJBV0k I appreciate your consideration and would welcome the chance to speak with you Cheers and All the best! vincent* ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas 2020-09-16 14-47-41.mp4
dryrainstudios posted a topic in Lounge/General chatThe Vancouver Houdini User group is happy to host this years Houdini Users meetup mixer at Siggraph 2018. Please come and join us and fellow artists for a beer and nibbles, at Craft Beer Market (www.craftbeermarket.ca) on Monday 13th August from 7pm. You don't need a Siggraph pass but you do need to register to attend via this handy Everbrite link. We look forward to welcoming you all to Vancouver and Siggraph with a cool beverage, some Sidefx merchandise and the chance to win 200 Grid Market credits for online render time. The event has been made possible by the support of the following sponsors: Sidefx, Zerply.com, DNEG, MPC, and GridMarkets. We look forward to seeing you there Ed Lee Social Admin Vancouver Houdini User group
Hi everyone MPC Advertising London have loads of great, high-profile advertising projects on right now, and we are looking for mid and senior level FX Artists to start ASAP. Artists are given the opportunity to collaborate, and contribute creatively, within our award winning VFX teams. We are looking for artists available to start right now, or over the next few weeks, for initial short-term contracts with the potential for longer term roles available. Please apply through the website here - http://smrtr.io/aR940w [smrtr.io] Or drop us an email for more info adv-at-mpc.jobs You can see some of our latest work here - http://www.moving-picture.com/advertising/ [www.moving-picture.com] These are in-house only roles in London - so we can only consider candidates able to work in our studio in Soho without the requirement for a visa.