Jump to content

Search the Community

Showing results for tags 'env'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 5 results

  1. Hello, I was wondering if anyone has dabbled with building a custom environment for Python development in Houdini. My goal is to simulate the hython shell in visual studio code and run my script with corresponding feedback in a Houdini session. The SideFx documentation on Command-Line Scripting is a great start. I understand bash scripting and setting $PATH variables but with that said I am a noob for creating this kind of interwoven setup and could use some guidance.
  2. vincent thomas <bout.de.lune@gmail.com> Thu, Sep 3, 5:21 PM Dear Stranger Actually I had to decline a job offer to lead a team of 20 people for personal reasons and due to the Covid, bad timing. Im currently open . In the last years, i have been focus on Houdini, Substance Suite, Env and lighting as usual with a special attention to the switch to realtime virtual production and the use fo photogrammetry , even if there is nothing new here for sure Hereùs a little more information about my work and profil, experience since my start in this industry in 1998. ----------------- Im a french artist in his 40’s, with a well-rounded profile, senior Artist with over 20 years of experience in the most respected studios [ Weta Digital, ILM, MPC, Digital Domain, Animal Logic, BUF, The Mill, Rising Sun Pictures, Digital District, Glassworks, MacGuff, Screen Scene, Pixomondo....) As you will see from the attached resume, I’ve built my career in a variety of roles and industries. I’m not only used to wearing many hats, I sincerely enjoy it; I thrive in an environment where no two workdays are exactly the same. Please find here my demo https://vimeo.com/438843968 Also I could finally share the latest animatic film i was involved for the PS5. Everything is CG excepted few actor close-up. Assembled in Houdini and rendered with Arnold, Speedtree, Substance, Zbrush , Maya. It was great fun to work with Time based art and all around talented freelancers working together remotely in the same creative flow. with also another feature film and the Netfix Serie Raised by the wolves by Ridley scott, kind of early research in houdini for a sequence/ https://www.youtube.com/watch?v=Cj6AUuRs1A4&feature=youtu.be ------------------------------ --------- http://fr.linkedin.com/in/vincentthomas http://www.imdb.com/name/nm0859628/ It's a little outdated but please look at all the content, DMP work, Concept Art. CV, Demo and breakdown with additional separate video i did after, 2d/3d Concept Art and mattepaint examples, personal photography samples... ) https://drive.google.com/drive/folders/0B_f7CMXktnTheHl0ZjRNeXJBV0k 
 I appreciate your consideration and would welcome the chance to speak with you Cheers and All the best! vincent* ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas 2020-09-16 14-47-41.mp4
  3. Hi, i checked all older threads but i still dont find a way to link houdinis python to my anaconda python environment in the houdini.env file I tried LD_PRELOAD ="/Users/userX/anaconda2/lib;&" LD_LIBRARY_PATH PATH didnt find the (in one thread mentioned) libpython2.7.so either using python 2.7.16 on mac os Thank you for your help!
  4. Hello GUYS! I am using Houdini 17.5.173 and this is my .env # # Houdini Environment Settings # # The contents of this file are read into the environment # at startup. They will override any existing entries in # the environment. # # The syntax is one entry per line as follows: # VAR = VALUE # # Values may be quoted # VAR = "VALUE" # # Values may be empty # VAR = # # Example: # # HOUDINI_NO_SPLASH = 1 HOUDINI_DSO_ERROR = 2 PATH = "C:/ProgramData/Redshift/bin;$PATH" HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/17.5.173;&" I keep getting this error: The directories are 100% right. I am out of ideas.
  5. Hello all, So ive been customing the Houdini env variables within the Houdini docs folder. All working correctly with my job and hip file paths set as I wish. I was wondering is it possible to reference a system environment variable within the Houdini env variables script? (So set a environment variable called HOME to a certain path in the systems env variables) (Then call HOME within the Houdini env variables to set JOB or whatever). Any guidance or help appreciated as always Thanks C.
×
×
  • Create New...