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Showing results for tags 'strange'.
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I created an infection solver to imitate the infection of fire spreading that is functional with a popnet as the source of the infection. I did it this way because the pyro spread node does not support pops as a source which is a different problem entirely. Everything works as it should however the infection solver only takes into effect after frame 9 which is strange because the pops should clearly be infecting from the very beginning. For some reason the solver doesn't take into account the beginning frames. Ive used this solver in other projects and has worked fine which leads me to believe it is a bug but if anyone could look over my project file and let me know if they see anything I don't? Thanks so much the file is setup so that you should press play and the problem be evident, the pops are red, wherever the infection is, is white and everything else i.e. the desk and papers should be black. After frame 9-10 the infection will begin although it should begin where ever the pops collide. InfectionSolver.hiplc with geos InfectionSolver.hiplc
Alembic from Houdini to ughhh Maya
georgeivan posted a topic in Lighting & RenderingAnyone have this strange problem exporting particles from Houdini to Maya?It doesn't happens on all frames,its just sort of random,some frames render fime if you turn off snapping in timeline and scrub,weird. The render engine its Arnold,i know there is a way to carry the v information in vertex to Maya But this its the only way to avoid this issue? The particles are geo after a copy operator,nothing fancy
selection tools behaves strange
jon3de posted a topic in General Houdini QuestionsHi, I created a box as a Polygon Mesh in houdini 13. After giving it some axis divisions I want to select only some Verts or Faces. But I really cant select anything what makes sense. When I create a selection frame around the whole object to select all faces,verts or edges it only select some randome faces. Is there a hidden parameter which controls this? I din´t find a solution for that I compared it with the selection in houdini 14 and there everything is working as I would expect it to work. I would appreciate any help. Thank you. kind regards Jonathan