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Showing results for tags 'student project'.
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Hello everyone! For the past 2 months I have been working on a procedural building generator as part of my studies at Breda University of Applied Sciences, that will be incorporated into an upcoming student project. We were tasked with finding a tech solution that fitted with our game, and I decided to try my hand at a polished building generator! For my second project I again opted to create a building generator. As opposed to last time, I worked with the labs building generator tool for the base of this system. The generator allows you to change the different parameters such as the location of stairs, the details on the windows and much more that will be showcased later. During my last project I often ran into the issue that I was using a bunch of MatchSize nodes, which forced me to work linearly when generating my building. this added a lot of time to the generation as every part of the building was recalculated after. To fix this issue, I exported the pointcloud of the building and used this to adjust my settings such as stair location, corner generation and roof generation. By utlizing points which are absolute instead of the local MatchSize nodes I was able to create a more robust building generator that also works quicker than my old project. Here is a video that showcases the Building generator in action. This time around I wanted it to be useable in Unreal Engine, as it would be used by my teams environment artists instead of me. This will hopefully be the last building generator I make at this study, I will be focusing on USD integration next! Thank you everyone for reading, if you have any questions please ask away!
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Greetings on behalf of the Principium team! We are a group of seven third year students from NHTV University of Applied Sciences in Breda, the Netherlands. We have been working on this cinematic short film project for 19+ weeks, from it's conception and storyboard to the stage you see now. We hope to complete and release this short film in July, 2018. We're using Houdini and Redshift for Houdini for various effects in the film, some being crucial narrative points, and others being to add juice! We want to bring you along on the last two months of our project, and share our progress as we near completion! Feel free to give any feedback or comments, we look forward to hearing from you!
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Student Kaki Hudgins came to GridMarkets with an ambitious Houdini VR project - 13,500 frames, 75fps and 8.2tb cache size. We sponsored her by rendering the project in our cloud. Read more about her story and see the result of her efforts, "Cycle VR": www.gridmarkets.com/cycle-virtual-reality
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