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Showing results for tags 'uv texture'.
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Hello people I would like to do a simulation on a 2D plane and involve an object with that simulation .. I'm kind of lost in the process. Ex: Create a pyro 2d simulation, and apply this effect to a sphere. Is there any way to do this? I got a simulation. I left it all on the y axis, so far so good. But then what? how can I make this simulation adapt to an object?