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Showing results for tags 'variant'.
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Let's assume a case scenario which counts many many high res solid objects, like rocks or fractured pieces. I can generate proxies and simulate those RBD pieces, then export the sim infos as points. In the end I use transform pieces to bring the original high res objects to the simmed ones. All good if this is performed in SOP, while I am struggling to bring the same aspect in LOP. To set a collection and a Prototype index attribute may help to sort the "variant" (as in copy to points) but Scale and Orient seem to go on their own accord. I do know there is an option to "Create Point Instancer" for packed primitives on SopImport, but don't really understand what it does under the hood. The hierarchy is different from a standard instancer. Also i cannot judge if the performance is as good as the standard instancer. Attaching the ref file below, if someone has good advice. Thanks! LOPinstancePieces01.hiplc
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New Houdini Workflow Tutorial! In this video, I take an in-depth look at: - The Copy to Points node - The Variant Attribute - Packing and Intrinsics - Rest Position and calculating it for moving geometry - Loops - And a lot of tips and tricks for automating and optimizing the process.
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Hello, I have a bunch of feather patterns that i want to be in order of a curve Right now I can make it to 3 version, but I have 6 so I couldn't figure out a cleaner way to do it So from the current curve point order I want to align feather pattern 1 to 5 and the last point will be pattern 6 I'm almost there just need a cleaner way rather than compare from 0 to 6 I hope I explained it clearly. Thank you for your time Ask_Copy_With_Variation_In_Order.hip Also right now I can procedurally place feather along the wing but doesnt have anything to create the S of curve at the end of the wing. If you think of anything I would love to hear