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Found 4 results

  1. Let's assume a case scenario which counts many many high res solid objects, like rocks or fractured pieces. I can generate proxies and simulate those RBD pieces, then export the sim infos as points. In the end I use transform pieces to bring the original high res objects to the simmed ones. All good if this is performed in SOP, while I am struggling to bring the same aspect in LOP. To set a collection and a Prototype index attribute may help to sort the "variant" (as in copy to points) but Scale and Orient seem to go on their own accord. I do know there is an option to "Create Point Instancer" for packed primitives on SopImport, but don't really understand what it does under the hood. The hierarchy is different from a standard instancer. Also i cannot judge if the performance is as good as the standard instancer. Attaching the ref file below, if someone has good advice. Thanks! LOPinstancePieces01.hiplc
  2. New Houdini Workflow Tutorial! In this video, I take an in-depth look at: - The Copy to Points node - The Variant Attribute - Packing and Intrinsics - Rest Position and calculating it for moving geometry - Loops - And a lot of tips and tricks for automating and optimizing the process.
  3. Hello, I have a bunch of feather patterns that i want to be in order of a curve Right now I can make it to 3 version, but I have 6 so I couldn't figure out a cleaner way to do it So from the current curve point order I want to align feather pattern 1 to 5 and the last point will be pattern 6 I'm almost there just need a cleaner way rather than compare from 0 to 6 I hope I explained it clearly. Thank you for your time Ask_Copy_With_Variation_In_Order.hip Also right now I can procedurally place feather along the wing but doesnt have anything to create the S of curve at the end of the wing. If you think of anything I would love to hear
  4. Hi, I try to use a point deform on a emitter but cant get my head arround it. It get weird spiked geometry or all points go to the center saw some example files but thats all with a single mesh or a single object per frame Im trying to emit 10 variants. Does anyone have some example file? THANK YOU
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