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Showing results for tags 'vexpression'.
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I set up a scene with crates that I want to get destroyed by a flip sim. figured out that I had to put a attribwrangle with i@bullet_sleeping = 1; so that RBD stays in place until the FLIP collides. The problem is now that with a little hit of flip to a group of crate the push activates al...
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Hi everyone, I have a big issue about exporting data from vexpression context. I used vexpression to set the velblend parameter in the "popadvectbyvolume" node. So I can advect particles differently along time. But I'm not sure what result number I have, so I want to export this value to ch...