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Found 3 results

  1. Hey folks, For those who use vscode to write their vex code, I've just published a small vscode extension "Houdini vex help" which mimics the wrangle nodes behavior "Open help page from selected text", inside vscode directly. Install the extension from the marketplace, select a function name in your code, execute the command "Open vex help", or press F2 and voila ! It's particulary useful with the great support of VEX language support for vscode by mel massadian and houdini expr editor from cgtoolbox.com. Guillaume
  2. Hello, I was wondering if anyone has dabbled with building a custom environment for Python development in Houdini. My goal is to simulate the hython shell in visual studio code and run my script with corresponding feedback in a Houdini session. The SideFx documentation on Command-Line Scripting is a great start. I understand bash scripting and setting $PATH variables but with that said I am a noob for creating this kind of interwoven setup and could use some guidance.
  3. Hi, Im new to python, Im trying to use vscode as external editor but it really sucks at being intuitive for a beginner... 1) Im trying to add the hou.module so I can see the functions but It doesnt show the functions: my settings.json looks like this: { "python.pythonPath": "C:\\PROGRA~1\\SIDEEF~1\\HOUDIN~1.287\\python27\\python.exe", "python.linting.pylintEnabled": false, "python.linting.enabled": true, "python.linting.flake8Enabled": true, "[python]":{}, "python.jediEnabled": false, "python.autoComplete.extraPaths": [ "C:\\Program Files\\Side Effects Software\\Houdini 18.0.287\\houdini\\python2.7libs\\Hou.pyc" ], } (I tried without the [] brackets too) 2) Also when I edit a .py Code tells me: Linter flake8 is not installed. And when I click Install is says: There is no Pip installer available in the selected environment. Can someone help? Im using: Windows 10 Houdini 18 VS Code v 1.41.1 Python v 2.7.15 64-bit
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