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Found 2 results

  1. Hey! I'm Daniel, Long time fan of OdForce forums. Here's an open-world procedural environment I made in Houdini | Unreal! All of the tools and assets were created from scratch: https://www.daniel-mor.com Open to work offers, Thanks!
  2. I would like to know how to create a series of branching curves which are created from dummy objects in Unreal's World Outliner. So you would start with a primary branch/curve, and for every selected actor, the HDA would create a secondary curve starting at the actor's location. Or I can simplify this by asking - how would you make an HDA that can generate any number of curves which will become editable splines inside of Unreal? Creating a single, editable curve for Unreal is working fine, but I want to create an HDA which will allow for any number of extending secondary curves. branching_curves.hipnc
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