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Showing results for tags 'wrap'.
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Does anyone know if it is possible in H to conform one humanoid mesh to another? I'm really looking for a procedural method for aligning dimensions and orientation of a destination mesh with a base reference source mesh. I don't think I need a morph SOP, because the destination needs to retain some (or perhaps most) of its own identity, but needs to conform the general object space that the source mesh occupies. Blender offers a sort of shrink wrap function that projects vertices from source to destination, but I'm not convinced this will do what I'm after. Any ideas on this from the community? Just a point in a general direction would be a good help. I'm quite new to H, so I know there is a steep hill ahead and I've got my hiking boots on! Thanks.
I want to create a ball of yarn, this is what I tried; create a sphere, apply fur but I can't figure out how to get the thickness and get it to wrap around with layers upon layers, if I recall, Houdini has strands could that be another option ? If so how do you access strands, there was no nodes called strands ?