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yes another ocean test, at least i put a ship on top


exu

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Hi guys, my first topic...

i try to use only buit in nodes... and i made in my spare time, in my old macbook pro, so

as soon i'll test using HOT, but only now i can compile it in leopard 10.5... :huh:

using bungie to deform grid, and after sent to DOP's ripple solver...

for foam particles emitted by group.

Sails are softbody POP's, and water is a choppy water displacement....

rendered in Mantra microploygon renderer ...

the Vimeo Link

http://www.vimeo.com/10955911

cheers

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did you wanted to make ship looks like toon, I mean I see it this way, just my opinion, don't blame on me, but in 00:15 water looks very good really

Hi Nibbler,

In fact no, don't worry about it, i don't wanna blame anyone!

it's is a W.I.P section....

So it is still under construction, i put the ship just to be a "guest" on ocean simulation and shader.... as i said, my next improve will be made a sim using HOT (Houdini Ocean Toolkit ) .... and i take your opnion for next step... if i understood ... :D

by the way i'll attach a image with my original color correct, but i think that was too dark. and the most important thing (the ocean ) was gone ...

thanks for your feedback

cheers!

post-4199-127137723639_thumb.jpg

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  • 2 weeks later...

Hi Michael, thanks!

i'll, in fact the first thing that i try is copygeometry SOP aproach from H.O.T examples...

but i didn't a acceptable result..

what you suggest, a ray SOP ?

this is a my second attempt ... :blink:

cheers!

:)

nice...

one thing you might want to try is animating the boat using data from the ocean surface

looking forward to seeing more!

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Hi Michael, thanks!

i'll, in fact the first thing that i try is copygeometry SOP aproach from H.O.T examples...

but i didn't a acceptable result..

what you suggest, a ray SOP ?

this is a my second attempt ... :blink:

cheers!

:)

Hey I like the latest render. Do you have any tips for ocean shader? How are you approaching it?

Btw be careful with a ray sop. You might get unwanted slidings over the surface especially with a moving surfac that

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Hey I like the latest render. Do you have any tips for ocean shader? How are you approaching it?

Btw be careful with a ray sop. You might get unwanted slidings over the surface especially with a moving surfac that

Thanks, for tip about ray sop...

I don't think that i have any tip or trick for ocean shader, it's a basic liquid (using point color) from materials library, with small choppy water displacement and Env Map,

maybe the expression on choppy water offset can be a trick... i don't know....

i'll post the Hip file here since i can put all in same place... ( i hope until weekend's gone ) :unsure:

because i made it in 3 separate files... one for each step...and cache it, the project it's a big messy..

1- ocean ripples

2- H.O.T waves and Foam

3- Final Assembly

cheers

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Hi Folks

The Files are here...

all need to be cached...

there's output drivers inside the networks to do it...

and maybe some files are pointed to wrong folder, i check, but...

if i forgot some file, please let me know...

cheers

ocean_test.zip

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  • 3 months later...

Hi guys.

looks like i got a problem with the process of making ship wakes effect in houdini. First, I'm using HOT to sim a moving ocean surface( i turned on the choppy option to make the surface looks like real), and i put Outputdrive to cach this ocean surface. Then i want to use ripple solver to make the ship wake on this choppy surface......But when i sim the ship wake in the DOP network, i got unwanted slidings over the ocean surface.

I don't know why i still get unwanted slidings on the surface even through i have already cached the moving ocean. Has anybody got ideas why it always sliding?

slayerk, i have seen your ship wake effect, i like that,,, can you share some tips, have you got the unwanted slidings before?

Thanks

Edited by CSN0309
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Hi, CSN0309,

You need solve ripples first, them use a (colored) group to VOP SOP to "add" Ocean Waves to Ripples Waves... you can see how you do this on files ...

cheers

Cassio

Hi guys.

looks like i got a problem with the process of making ship wakes effect in houdini. First, I'm using HOT to sim a moving ocean surface( i turned on the choppy option to make the surface looks like real), and i put Outputdrive to cach this ocean surface. Then i want to use ripple solver to make the ship wake on this choppy surface......But when i sim the ship wake in the DOP network, i got unwanted slidings over the ocean surface.

I don't know why i still get unwanted slidings on the surface even through i have already cached the moving ocean. Has anybody got ideas why it always sliding?

slayerk, i have seen your ship wake effect, i like that,,, can you share some tips, have you got the unwanted slidings before?

Thanks

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