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posible in houdini on cooking sims


leifdk

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  • 3 months later...

You can pass the -j # flag to Houdini when you launch it from the command line, where # is the maximum number of processors to let it use.

houdini -j 2 to let it use a maximum of 2 processors for example.

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Hi there, is it possible to define the numbers of processors used by a ROP Geometry output driver?

It would be great to have a command section like on the Mantra render node or if anyone knows of a way to set up an environment variable which defines the number of processors used by Houdini.

Many Thanks

James

Edited by JRoberts86
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Hi there, is it possible to define the numbers of processors used by a ROP Geometry output driver?

It would be great to have a command section like on the Mantra render node or if anyone knows of a way to set up an environment variable which defines the number of processors used by Houdini.

Many Thanks

James

A ROP Geometry driver doesn't behave the same as Mantra. It will use as many processors as it needs or doesn't need based on what parent nodes are being cooked. For example if there's only a Point SOP then it will use just one core, or if there's a VOP SOP set to use 4 threads then it will use four cores when cooking that node.

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