Matt_K Posted December 22, 2010 Share Posted December 22, 2010 Hey, coming on nicely! Matt. Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted December 22, 2010 Share Posted December 22, 2010 Nice Fex! Sehr schön! Quote Link to comment Share on other sites More sharing options...
fex Posted December 25, 2010 Author Share Posted December 25, 2010 Thanks for the comments! Merry X-mas to all !! Still doing rocket science Some minor bugfix in the foreground, a basic planet and the starfield by calix...nebulas in work Greetz Felix Quote Link to comment Share on other sites More sharing options...
fex Posted December 26, 2010 Author Share Posted December 26, 2010 now in final resolution and with some nebula.. 1 Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted December 26, 2010 Share Posted December 26, 2010 now in final resolution and with some nebula.. great work at the moment, im very exited when i think that all is done in a procedural way with houdini... sadly i could do something for this only on maya, not houdini. Quote Link to comment Share on other sites More sharing options...
Andz Posted December 27, 2010 Share Posted December 27, 2010 Looking really good Dyei. One tiny-tiny suggestion would be to try to separate the rocket from the landscape in the back. You could try that just by lighting to adjust the gray levels, or maybe some color tint variation. Quote Link to comment Share on other sites More sharing options...
fex Posted December 29, 2010 Author Share Posted December 29, 2010 thx Andz and Dyei tried to improve seperation of the rocket and added detail to it. now the stilts need more love.. greetz Felix Quote Link to comment Share on other sites More sharing options...
fex Posted December 30, 2010 Author Share Posted December 30, 2010 Changed my composition a bit and now the crew is doing some exploration... Plz give me some comments and crits Hey and a good new year! Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted December 31, 2010 Share Posted December 31, 2010 @fex: Mache die Astronauten etwas groesser! Der Planet ist zu gross/zu nah - erdrueckt die Sache etwas... Happy new year to all! Quote Link to comment Share on other sites More sharing options...
DBaciu Posted December 31, 2010 Share Posted December 31, 2010 You have an compositing error, the black pixels where the two planets meet. Of course is everywhere, but you cannot see it where the sky and the planet meet, because the sky is black also. I guess it have something to do with the premultiplication. Also, you should do something with the colors. Either desaturate the background elements or put some color on the foreground elements. Looks like a cut from a black and white paper put over some picture from a modern, full color magazine. Make the astronauts bigger. Good luck and a happy new year! Quote Link to comment Share on other sites More sharing options...
fex Posted January 1, 2011 Author Share Posted January 1, 2011 thx for the c&c Bandaciu and Leo there was indeed a premult problem in the midground terrain comp, but it was busted.. the astronauts have to be small in relation to the rocket, maybe its the foreground terrain with proportions of the inner patterns which feel wrong size. Added a spacestation, made the planet less prominent. Lots of things need texturing but i tought first to finish all the modelling stuff! Quote Link to comment Share on other sites More sharing options...
fex Posted January 3, 2011 Author Share Posted January 3, 2011 hi all for today fixing the crater under the rocket, some tints and compositing changes Quote Link to comment Share on other sites More sharing options...
breadbox Posted January 4, 2011 Share Posted January 4, 2011 awsome work! I love the metal on the rocket.. feels very vintage indeed. The land is coming along great as well. now all you need is a really tall ladder to get up to that top door! Quote Link to comment Share on other sites More sharing options...
fex Posted January 6, 2011 Author Share Posted January 6, 2011 thx breadbox i tried to achieve a vintage colorized look to avoid transportation problems now with crane started adding rocks... Quote Link to comment Share on other sites More sharing options...
fex Posted January 13, 2011 Author Share Posted January 13, 2011 now with higher detail stilts and some minor changes... hope i have enough time to play a bit with the composition greetz felix Quote Link to comment Share on other sites More sharing options...
fex Posted January 13, 2011 Author Share Posted January 13, 2011 hey everybody changed the camera, finished stilts... tomorow finishing touches for the stars and nebula background sadly i had no time for a moon crawler vehicle Quote Link to comment Share on other sites More sharing options...
fex Posted January 13, 2011 Author Share Posted January 13, 2011 (edited) hey everybody changed the camera, finished stilts, lowered the far mountains... tomorow finishing touches for the stars and nebula background sadly i had no time for a moon crawler vehicle Edited January 14, 2011 by fex Quote Link to comment Share on other sites More sharing options...
fex Posted January 15, 2011 Author Share Posted January 15, 2011 This one nearly finished... Some crits and comments plz Good luck for all! Quote Link to comment Share on other sites More sharing options...
breadbox Posted January 31, 2011 Share Posted January 31, 2011 great work. I think its one of my favorites that I have seen so far. perhaps you can share your process for designing the landscape. Im beginning and would find it helpful to see how others work. best, Bradon Quote Link to comment Share on other sites More sharing options...
fex Posted February 1, 2011 Author Share Posted February 1, 2011 thx Brandon, for this moon style landscape i used as base displacement map some geotiffs (http://seamless.usgs.gov/website/seamless/viewer.htm) did some color normalize, image editing, mixing parts. For the close up did crop through camera, then a sop displace with a simple vop and handled that to zbrush over for detailing and texturing, back in Houdini using this geo for rock copy stamping... hope this helps cheers felix Quote Link to comment Share on other sites More sharing options...
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