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Morping with Houdini?


MG

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Blendshape you mean? Houdini has Blend SOP and Sequence Blend SOP. Sequence Blend, as the name imply, will blend objects of the objects that are somewhat like an series or animated objects very well. Blend SOP would be more like BlendShape found in Maya and other application. :)

Cheers.

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Blendshape you mean? Houdini has Blend SOP and Sequence Blend SOP. Sequence Blend, as the name imply, will blend objects of the objects that are somewhat like an series or animated objects very well. Blend SOP would be more like BlendShape found in Maya and other application. :)

Cheers.

Thanks! This sounds cool, going to check it out rightaway.

I guess there's no "grid-based" 2D morphing tool (compositing operator perhaps?) anymore in Houdini? (as seen in the image of that link I posted.)

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Hmm ... how about texture mapping one side of a grid or box and then using the lattice sop? For animating the deformation, you could use a lot of transform sops. Do everything in an orthographic projection and then render it out?

It's heavy handed but might work.

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Miguel m, that was that link I posted! (in the topic starter). And thanks danteA for your tip, but doesn't sound like a real solution for me though.

Anyways, I might have a little trick up my sleeve that might work.

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