Macha Posted December 14, 2011 Share Posted December 14, 2011 (edited) Does anybody know of a way to create a clean, single-sided surface from a pointcloud? I am not talking about particlefluid surface or metaballs or anything like that. Just a thin, one-sided, clean, accurate surface from a complex multi-zillion point cloud. Edited December 14, 2011 by Macha Quote Link to comment Share on other sites More sharing options...
rurik Posted December 14, 2011 Share Posted December 14, 2011 Does anybody know of a way to create a clean, single-sided surface from a pointcloud? I am not talking about particlefluid surface or metaballs or anything like that. Just a thin, one-sided, clean, accurate surface from a complex multi-zillion point cloud. Have you tried Isosurface? A bit messy but could be a good starting point... Quote Link to comment Share on other sites More sharing options...
ben Posted December 14, 2011 Share Posted December 14, 2011 Meshlab is free and dedicated to this kind of task : http://meshlabstuff.blogspot.com/2009/09/meshing-point-clouds.html But I would like to know a good Houdini solution Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted December 14, 2011 Share Posted December 14, 2011 (edited) somewhere on odforce there was a thread on wrapping meshlab functionality within houdini using a unix SOP (??) I've used meshlab for something pretty similar it gets good results but no undo options last time I checked (are they there yet??) Edit: meshlab via unix sop Edited December 14, 2011 by bhaveshpandey Quote Link to comment Share on other sites More sharing options...
3dbeing Posted December 14, 2011 Share Posted December 14, 2011 If you can create an SDF you might be able to use the volume surface sop... just found it! Quote Link to comment Share on other sites More sharing options...
Macha Posted December 14, 2011 Author Share Posted December 14, 2011 The problem with sdf and all these volume methods is that you get an offset surface and if you have nonclosed geometry you get doublesided walls. It is also very hard to get good sdf from complex geo. Meshlab funcionality inside Houdini would be great! Quote Link to comment Share on other sites More sharing options...
Macha Posted December 14, 2011 Author Share Posted December 14, 2011 (edited) Something like this! Any volunteers, ahem, ? http://blenderartists.org/forum/showthread.php?144504-A-Script-to-Skin-a-Point-Cloud-and-to-Make-a-3D-Mesh-out-of-Vertices and explanation how it works: http://hanspg.web.fc2.com/Pages/csv_scripts/algo_t15.html Edited December 14, 2011 by Macha Quote Link to comment Share on other sites More sharing options...
rdg Posted December 14, 2011 Share Posted December 14, 2011 http://paulbourke.net/papers/triangulate/ This one sounds interesting as well: http://www.sagemath.org/doc/reference/sage/geometry/triangulation/point_configuration.html Quote Link to comment Share on other sites More sharing options...
symek Posted December 15, 2011 Share Posted December 15, 2011 That are interesting links, thank you both! Macha, if you need it badly & now, you could try a dirty hack of applying uvs to points, triangulate in uv space (Triangulate2D) and back to Cartesian, basically asking Delaunay to work in some parametric 2D space of a point cloud. Unless you can't have nice 2d space... (afaik slightly stretched is fine). Quote Link to comment Share on other sites More sharing options...
3dbeing Posted December 15, 2011 Share Posted December 15, 2011 If you've got access Cortex may be an option http://code.google.com/p/cortex-vfx/wiki/ParticleSurfacingExample Quote Link to comment Share on other sites More sharing options...
symek Posted December 15, 2011 Share Posted December 15, 2011 If you've got access Cortex may be an option http://code.google.c...urfacingExample This is the same method as in particle surfacer in Houdini. Quote Link to comment Share on other sites More sharing options...
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