freaq Posted January 25, 2012 Share Posted January 25, 2012 (edited) The following video is a demonstration of my Graduation Project, the entire level presented was created in just one hour.* *excluding lighting build times in UDK. The tool is designed to create and decorate environments based on minimal input artistic from the user / leveldesigner. but without taking away control.( like random level generators do.) The geometry is fully procedural and can be edited anytime; the rest of the procedure will automatically update. The tool is mostly based on volumes and projection to create the main shape. It supports tunnels, landbridges, alcoves, etc and has been designed to go more then vertical, further than heightmaps can. (also with much less UV distortion) One does not need to use curves as a input, premodeled geometry or planes work as well. The asset placement is not limited to trees but can export any static mesh's location, rotation, scale or any other attributes from Houdini to the UDK. This exporter was written by Jan Pijpers. No manual readjusting was done to the level, although this is possible both procedurally in Houdini or manually for specific objects in the UDK. Special thanks go to: Jan Pijpers : .t3D export Kim Goossens : my supervisor Johan Woelper : procedrual stone example "axebeak" : AO vopsop. For more information about the tool see my documentation on it here: http://freek3d.com/downloads/Freek_Hoekstra_Graduation_final_report_Final_PRINTED.pdf For more information about my procedural railroad system go here: http://freek3d.com/downloads/Procedural_Railroad_Creation_Hoekstra_Freek.pdf Thanks for watching! Freek Hoekstra www.Freek3D.com info@freek3D.com (+31) 620909427 edit: Bachelor graduate of the NHTV university of applied sciences Breda. Edited January 25, 2012 by freaq Quote Link to comment Share on other sites More sharing options...
Netvudu Posted January 25, 2012 Share Posted January 25, 2012 whoa! Great job. That looks terrific. Congratulations. Now make a Unity version, pretty please Quote Link to comment Share on other sites More sharing options...
ben Posted January 25, 2012 Share Posted January 25, 2012 (edited) Cool ! Houdini has great potential as level design tool. Glad to see such projets ! edit : Awsome PDF. thx Edited January 25, 2012 by ben Quote Link to comment Share on other sites More sharing options...
pclaes Posted January 25, 2012 Share Posted January 25, 2012 Very nice work! And thanks for sharing this and the pdf with the community! Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted January 25, 2012 Share Posted January 25, 2012 (edited) WoW! Great project: I liked the idea of Houdini working side by side with UDK, I like the workflow, it seems very nice to work with, and final results are amazing. I've not read the pdf, so... just some questions: 1. have you modeled/textured all the plants? 2. are they procedural? Anywya, thanks for sharing your project. Edited January 25, 2012 by thinkinmonkey Quote Link to comment Share on other sites More sharing options...
gaurav Posted January 26, 2012 Share Posted January 26, 2012 Hi Freek, This is freaking amazing !! Congratulations and thanks a lot for sharing. Cheers, Quote Link to comment Share on other sites More sharing options...
freaq Posted January 26, 2012 Author Share Posted January 26, 2012 First of all thanks for all the kind comments! much appreciated, glad to hear that both the demo and my documentation are being enjoyed. WoW! Great project: I liked the idea of Houdini working side by side with UDK, I like the workflow, it seems very nice to work with, and final results are amazing. I've not read the pdf, so... just some questions: 1. have you modeled/textured all the plants? 2. are they procedural? Anywya, thanks for sharing your project. I did not model the trees, I did adjust their textures and materials slightly but nothing mayor. but they were made procedurally in speedtree , (*almost 100% sure) atleast the big tree was, the banana tree probably was too, only the grass most likely wasn't. about the .pdf's sure thing glad to hear you guys enjoyed them, glad to spread the knowledge and see what you guys come up with (after I get a job though ) and about a Unity version... well if there is high demand I might be avle to do something like that... but so far I have not thought about it. and not sure whether I could export a similar textfile with coordinates and things. but who knows... Quote Link to comment Share on other sites More sharing options...
Darric Posted January 27, 2012 Share Posted January 27, 2012 (edited) Fantastic! I'm absolutely of the opinion that more developers should be embracing Houdini for level design and development, and you make a solid case for the sort of rapid prototyping and development that Houdini enables. Edited January 27, 2012 by Darric Quote Link to comment Share on other sites More sharing options...
GallenWolf Posted January 27, 2012 Share Posted January 27, 2012 Bravo! Fantastic job. Those visuals are sweet. Quote Link to comment Share on other sites More sharing options...
ryew Posted January 28, 2012 Share Posted January 28, 2012 Really impressive work, thanks for sharing! Quote Link to comment Share on other sites More sharing options...
altbighead Posted January 29, 2012 Share Posted January 29, 2012 nice job,This should be a marketing video for SESI. Quote Link to comment Share on other sites More sharing options...
papicrunch Posted January 29, 2012 Share Posted January 29, 2012 nice job,This should be a marketing video for SESI. I'm agree with that ! really nice job, for those who dont see the webinar game it s also interesting for building environement. Have fun, Thomas Quote Link to comment Share on other sites More sharing options...
varomix Posted March 15, 2012 Share Posted March 15, 2012 hi Freek First of all let me say, what an amazing job, my hat's off for you man, amazing I also want to THANK YOU, first for adding me in your tutorials section, but most of all for doing this, I know that Houdini is the perfect tool for level design on so many ways and that it can be used in so much more areas of game development, so thanks to you for putting this huge project of yours and making such and amazing piece of work. the pdf it's amazing and helpful, what I would love to see is that python .t3d script, is that available somewhere, I love gamedev and would love to get my hands on that script. Thanks again and keep up the amazing excellent work. YOu rock bro!!! P.D. unity used fbx, houdini has the BEST fbx integration ever, making them work together should be a piece of cake. Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted March 15, 2012 Share Posted March 15, 2012 (edited) P.D. unity used fbx, houdini has the BEST fbx integration ever, making them work together should be a piece of cake. As far as I know you can't export animation from Houdini into one FBX. You have to export into multiple, one FBX for each frame. That's a problem. Just for model exporting you can use OBJ. Edited March 15, 2012 by mantragora Quote Link to comment Share on other sites More sharing options...
varomix Posted March 15, 2012 Share Posted March 15, 2012 As far as I know you can't export animation from Houdini into one FBX. You have to export into multiple, one FBX for each frame. That's a problem. Just for model exporting you can use OBJ. you can export animation into ONE FBX file, and even cache deformations, I've used that even to bake RBD sims and particles Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted March 15, 2012 Share Posted March 15, 2012 you can export animation into ONE FBX file, and even cache deformations, I've used that even to bake RBD sims and particles How ? I created simple Box, animated it thru 69 frames, than exported with frame range from 1-69 and all I get in Unity is f**king static box staring at me Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted March 15, 2012 Share Posted March 15, 2012 Ok, it does work. Quote Link to comment Share on other sites More sharing options...
varomix Posted March 15, 2012 Share Posted March 15, 2012 How ? I created simple Box, animated it thru 69 frames, than exported with frame range from 1-69 and all I get in Unity is f**king static box staring at me I didn't say it works IN UNITY, haven't tested, but if you import that FBX into some other app it should have the animation unity might be expecting some default naming conventions. will check/test as soon as I can. Quote Link to comment Share on other sites More sharing options...
varomix Posted March 15, 2012 Share Posted March 15, 2012 Ok, it does work. what was the issue? tell us, I'm very interested thanks Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted March 15, 2012 Share Posted March 15, 2012 (edited) what was the issue? tell us, I'm very interested thanks Bad camera angle in Unity . Sorry for making fuss. I animated it so short that it looked like it's not moving when I added it to scene. Than of course I started to play with options on asset first, instead of changing camera angle, and messed with animation settings and tuned of animation completely. I wonder how it will work with bones and characters. EDIT: Ohhh, I remember. You can't export to FBX in Apprentice. That's why I thought you can't get animated geo from Houdini. So if you want to play with it after hours in home with free Unity version you can't use Houdini if you don't own at least Escape. Edited March 16, 2012 by mantragora Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.