Denis Kozlov Posted February 15, 2012 Share Posted February 15, 2012 (edited) Hello everyone! How can i pass color from particle to instanced geometry? I'm using instance POP. Or more simply - from point to instanced on this point piece of geo . Will be very appreciative for your help. UPD! Solved! It's looks like point(sop_path, instancepoint(), "Cd", 0..2) in shader base color channels. Peace! Edited February 16, 2012 by Denis Kozlov Quote Link to comment Share on other sites More sharing options...
Tom Posted February 16, 2012 Share Posted February 16, 2012 Hi Denis Kozlov, You can do that also this way (check hip file) Just turn on "Use Template Point Attributes" in Copy node. Cheers, Tom pop_color_on_objects.hip Quote Link to comment Share on other sites More sharing options...
Denis Kozlov Posted February 16, 2012 Author Share Posted February 16, 2012 Hi Denis Kozlov, You can do that also this way (check hip file) Just turn on "Use Template Point Attributes" in Copy node. Cheers, Tom Thank you Tom! But i'm using instance particle POP, that using mantra instancing capabilities. Quote Link to comment Share on other sites More sharing options...
eetu Posted February 16, 2012 Share Posted February 16, 2012 Thank you Tom! But i'm using instance particle POP, that using mantra instancing capabilities. Might not be the prettiest way, but if you do your point() lookup with instancepoint() in the material then it works. instance_color.hip Quote Link to comment Share on other sites More sharing options...
Denis Kozlov Posted February 16, 2012 Author Share Posted February 16, 2012 Might not be the prettiest way, but if you do your point() lookup with instancepoint() in the material then it works. This is only one way i found. Thanks! Quote Link to comment Share on other sites More sharing options...
pelos Posted January 7, 2013 Share Posted January 7, 2013 thanks for the tip. Quote Link to comment Share on other sites More sharing options...
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