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Particle color to instance geometry

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Hello everyone!

How can i pass color from particle to instanced geometry? I'm using instance POP. Or more simply - from point to instanced on this point piece of geo .

Will be very appreciative for your help.


Solved! It's looks like

point(sop_path, instancepoint(), "Cd", 0..2) in shader base color channels.


Edited by Denis Kozlov
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