dyei nightmare Posted March 21, 2012 Share Posted March 21, 2012 hi, how do you override a channel with any already existent chop? i mean, we can right click any channel and apply motion effect, and the chop with the desired effect is created. but i want to override a given channel with a motion effect, that is already created the chopf expresion is not the best option in some cases, and somethimes i just copy and paste nodes inside a chop network and the overriden chanels are deleted, so i have to do the "overriden by" conection again. 1 Quote Link to comment Share on other sites More sharing options...
symek Posted March 21, 2012 Share Posted March 21, 2012 (edited) You either use ExportChop or rename a channel to follow convention: "obj:myobject:tx" to overwrite tx on /obj/myobject. EDIT: In both cases you need to turn on Export Flag on nodes (brown one). Edited March 22, 2012 by SYmek Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted March 22, 2012 Author Share Posted March 22, 2012 (edited) You either use ExportChop or rename a channel to follow convention: "obj:myobject:tx" to overwrite tx on /obj/myobject. EDIT: In both cases you need to turn on Export Flag on nodes (brown one). thanks symek! yes, export node is a good choice too! but found it, was the chop exporter scope window, my bad Edited March 22, 2012 by dyei nightmare Quote Link to comment Share on other sites More sharing options...
edward Posted March 23, 2012 Share Posted March 23, 2012 You can also drag and drop the channel name from the motion view pane onto the parameter channel you want to override. Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted March 23, 2012 Author Share Posted March 23, 2012 You can also drag and drop the channel name from the motion view pane onto the parameter channel you want to override. ah! good tip thanks edward!! Quote Link to comment Share on other sites More sharing options...
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