Jump to content

Issue with Displacement


JDM

Recommended Posts

Hi people.

So here's the issue I seem to be facing.

I made this huge monolithic stone, which will be ascending in a live action environment.

Everything working fine so far, Long shots look the way I want them to for this project.

the problem starts rising once I go for close ups (there are a couple of these shots).

As you will see on the video I added the displacement seems to just change from frame to frame. And it's not swimming textures, it literally looks like the stone is growing some new shapes while it turns around.

What could be the reason for that ?

I also added the houdini file, and textures as well here, but for file size reasons changed the textures from the 3500x3500 RAT files to 1750x1750 JPG.

First I thought it was a displacement bound issue, but I already upped that to 3 times the Displacement scale.

I upped pixel samples to 8/8 as well, but apart from render times going up there is no real difference.

Any ideas what this could be ?

thanks.

movingDisp.mov

movingDisp.zip

Link to comment
Share on other sites

Hiya,

You can try full pre-dicing the geo.

We had a similar issue that was solved this way after a few days of trying everything!

Hope that helps,

Matt.

Thanks, but it doesn't seem to be doing the trick for me.

I turned on the Full predicing on the Geo node,and upped the shading and ray shading quality in mantra.

But it still seems to be the same for me.

Link to comment
Share on other sites

will take a look at your file as soon as I get a chance.

cheers

Try increasing your displacement bounds.

I already went as far as triple the value of the bounds (if I'm not mistaking, it normally is the same value as the displacement scale).

Would any value higher then that be helpful ?

Link to comment
Share on other sites

Looking at your .mov, it looks to my eye as if the problems were at a certain distance plane from the camera.

That would indicate that it might be a problem with displacement texture mipmapping/filtering. I would check the filter type and size options for your displacement map, as well as any rendering parameters that look relevant.

Link to comment
Share on other sites

Looking at your .mov, it looks to my eye as if the problems were at a certain distance plane from the camera.

That would indicate that it might be a problem with displacement texture mipmapping/filtering. I would check the filter type and size options for your displacement map, as well as any rendering parameters that look relevant.

Thanks Eetu,

I have tried what you said, but without any real observable difference I fear.

There is always the chance I have skipped an important setting though, but I wouldn't know which one.

Link to comment
Share on other sites

I would suggest swapping out your current displacement map for a simpler/cleaner one (or even a bump map instead of displacement) to determine whether the problem is being caused by your shader or your render settings before making excessive changes to your current settings.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...