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houdini renderfarm


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Have you read this already?

http://www.sidefx.com/docs/hqueue12.1/

I've setup a few small render farms with HQueue. It gets the job done but requires some fiddling with and it isn't very scalable in my experience. It's a bit rough around the edges compared to other queue managers. Hopefully SESI puts some more resources into it in future releases because it's a very nice thing to have, especially at small studios.

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I've setup a few small render farms with HQueue. It gets the job done but requires some fiddling with and it isn't very scalable in my experience. It's a bit rough around the edges compared to other queue managers. Hopefully SESI puts some more resources into it in future releases because it's a very nice thing to have, especially at small studios.

I've used it a couple of times mainly for distributing simulations and Amazon. It's basic, true, but this was its role as I understand.

I've just cleaned up render farm database. 3500 jobs totaling 90000 tasks in a less than a month without a single fail or crash or restart or anything under SGE supervision in a rather small studio. Hard to compete with that. There are other good open source projects (Afanasy, Arsenal) and good amount of commercial products, hopefully SESI won't try to catch that :).

For start-up it's great to have HQueue near by.

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