Jump to content

Flip fluid sim fill problem


kdawg

Recommended Posts

I was hoping someone could help me out with this project I am working on.It is basically a flip fluid simulation of a river.The terrain geometry was made in maya and exported into houdini.I am not able to fill up the terrain completely with the fluid particles.I tried increasing the particle separation and radius scale which works out but the fluid becomes too thick then. Could anyone please help me out with this?

post-7774-0-45869900-1363588387_thumb.jp

Link to comment
Share on other sites

Thanks for the info luke! I am doing the sim on a computer with only 6 GB ram so wat I am currently doing is cacheing the particle sim first with a high particle sepatration and radius scale and later reducing them in the particle fluid node and cacheing them as fluids again.Is this workflow fine ?Or do the particle separation and radius scale have to be same as the particles I cached?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...