jujut Posted March 31, 2013 Share Posted March 31, 2013 Hello, Here is a wip of a wave deformer that i am working on my free time for pleasure and for learn houdini. Actually this wave deformer can setup different thing: - wave curl - wave dip - get back attribute for shading: concave&convex, up&down, intensity - adding some noise (Up and Down) - local subdivision - restitution for shading displacement/texturing The wave is controlled by a null (Guide Geometry). I've use essentially the vopsop node and no spline warp deformation, wave deformation is done by matrix rotation. I am completely new to houdini, so any tips and critics are welcomed. Hope you like it. 1 Quote Link to comment Share on other sites More sharing options...
jujut Posted April 1, 2013 Author Share Posted April 1, 2013 hello, i've added some new thing: - attribute creation "foam" based on concave and convex information always in vopsop: I've also done some early test by using oceanFX (h12.5) before the wave deformer, below the result: -> Any comments are welcomed Quote Link to comment Share on other sites More sharing options...
CeeGee Posted April 1, 2013 Share Posted April 1, 2013 realy nice progress, can you show motion of that wave? Quote Link to comment Share on other sites More sharing options...
sly Posted April 15, 2013 Share Posted April 15, 2013 very nice! , would be could to see it animated. I worked on a similar setup and would be interested to know a little more how you approached the creation of the foam Quote Link to comment Share on other sites More sharing options...
Farsheed Ashouri Posted April 16, 2013 Share Posted April 16, 2013 Great!!! Can you share some info? a hip example? Quote Link to comment Share on other sites More sharing options...
ikarus Posted April 17, 2013 Share Posted April 17, 2013 It would be good to include some sort of UV stretch compensation so you have some control over how much the waveforms get stretched/squashed. my2c Quote Link to comment Share on other sites More sharing options...
goldleaf Posted April 21, 2013 Share Posted April 21, 2013 That's looking great! Yes, would be cool to see it in motion Quote Link to comment Share on other sites More sharing options...
jujut Posted April 27, 2013 Author Share Posted April 27, 2013 Thanks all for you comments: Here a quick animation test, for sure it's not perfect at all, i need to work more on this deformer : @Sly : For the foam i uses simple combined noise inside a vopsop with the concave and convex value of the wave @Farsheed Ashouri : I will share the hip file when the deformer will be finish @ikarus : It's a good idea, i will make some test to implement this kind of stuff Quote Link to comment Share on other sites More sharing options...
csp Posted June 27, 2014 Share Posted June 27, 2014 (edited) really nice wave deformer, I was just wondering how rotate only upwards and no downwards which is unrealistic? And also you don.t have control over the accurate height of the wave. Edited June 27, 2014 by cparliaros Quote Link to comment Share on other sites More sharing options...
kleer001 Posted June 27, 2014 Share Posted June 27, 2014 That's beautiful! Quote Link to comment Share on other sites More sharing options...
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