kare Posted April 5, 2013 Share Posted April 5, 2013 (edited) Could anyone give me an idea to get this high quality render? Do I have to tweak it in shader or it has to be done in pyro solver? Any idea will be helpful. Thanks, Venkata Edited April 5, 2013 by kare Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted April 5, 2013 Share Posted April 5, 2013 If you want to do it in Pyro you can but it will take a lot of voxels and patience to do many iterations to get the look just right. Can you share what you have so far and what about it doesn't work for you? Quote Link to comment Share on other sites More sharing options...
traiano Posted April 6, 2013 Share Posted April 6, 2013 If you take a look at the scale of that scene, that explosion is huge and hot. Houdini makes everything possible but if you are looking to generate something like that, that you need to know pyro clustering. It will take both, render and pyro solver tweakings and you need hard drive storage for large scale sim. Quote Link to comment Share on other sites More sharing options...
kare Posted April 6, 2013 Author Share Posted April 6, 2013 Thanks for tips guys Quote Link to comment Share on other sites More sharing options...
kare Posted April 10, 2013 Author Share Posted April 10, 2013 Here is the reply from Jeff from sidefx forum http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=130542#130542 Thanks, Venkata Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.