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Help with explosion render


kare

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the-a-team-2010-group-picture-fire-explosion-background.jpg

Could anyone give me an idea to get this high quality render?

Do I have to tweak it in shader or it has to be done in pyro solver?

Any idea will be helpful.

Thanks,

Venkata

Edited by kare
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If you take a look at the scale of that scene, that explosion is huge and hot.

Houdini makes everything possible but if you are looking to generate something like that, that you need to know pyro clustering.

It will take both, render and pyro solver tweakings and you need hard drive storage for large scale sim.

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