mo22 Posted April 11, 2013 Share Posted April 11, 2013 (edited) Hi all, (edit on the title: object cannot be hooked) I have a question regarding the autorig in Houdini, I am quite new for Houdini so I encountered some problems here. I want to have a fire shaped from a hand. In my mind, this is the steps that I want to do : 1. Put the autorig on the hand model (because I want the fingers to be moving and such) 2. Put the pyro flame on the rigged hand However, I got stuck on the first step. I tried to put the autorig on the hand model but Houdini says that the object cannot be hooked up or so. I also do not really get this 'hook' meaning. I tried to look at some tutorials but all of them look so easy to put the autorig on so I have no idea what went wrong here. At first I though because it is high poly but when I reduced it, it is still the same. Is it that the model is not good for the autorig, or is there something else going on? I use the Houdini 12.5 and I attached my hand model so maybe someone can try and help me out. Also another question, can I actually put the pyro effect on a rigged model? if so, how? because I tried with the toon model that is in Houdini and Houdini gave me an error when I put the toon character with the flame effect. So want to make sure before I go further with this concept. Thank you! hope someone can help me hand.hipnc Edited April 11, 2013 by mo22 Quote Link to comment Share on other sites More sharing options...
mangi Posted April 11, 2013 Share Posted April 11, 2013 (edited) Hi , In your Hip file there is the file node: it is looking for the hand.dxf or lock the node. maybe you could put it up so the scene will not cause Unable to read. So we can see what is happening. Cheers Mangi Edited April 11, 2013 by mangi Quote Link to comment Share on other sites More sharing options...
mo22 Posted April 11, 2013 Author Share Posted April 11, 2013 Hi Mangi, Oh yes sorry, here is the zip file hand.zip Quote Link to comment Share on other sites More sharing options...
mangi Posted April 12, 2013 Share Posted April 12, 2013 (edited) Hi. I looked into your Hip file . First of all your scale is making it imposible to sim. Here is a method that you can see that I scaled the hand inside the Geometry Node with a transform, Uniform scale. Also , for the animation rig there is a tutorial of cmivfx Is this what you are trying to achieve ? AR.mov See if this is your issue,and then carry on from here. mangi hand_scale_fast.hipnc AR.mov Edited April 12, 2013 by mangi Quote Link to comment Share on other sites More sharing options...
mo22 Posted April 13, 2013 Author Share Posted April 13, 2013 Hi Mangi, I opened the vimeo video but I do not really get the relation for the rigging.. but I found this video https://vimeo.com/14737813 which helps me a bit with the rigging so now I start on it already. However, after I have finished placing the rig, I do not know what I have to do now.. in the video says to click on the "create or modify rig" or so, but for the hands autorig there is only a "set rig" button. I tried to put the rig path to my hand mesh so : /obj/hand, but it gave me this error: Traceback (most recent call last): File "<stdin>", line 1, in <module> File "opdef:/Object/auto_rig_biped_hand_5f_3s?PythonModule", line 33, in setRig File "opdef:/Object/auto_rig_biped_hand_5f_3s?PythonModule", line 8, in worldTrans AttributeError: 'NoneType' object has no attribute 'worldTransform' I don't know what goes wrong here. Here I attached the working file. and, yes that's what I am aiming for, an on fire rigged animation, so it does work? why did I get an error then when I tried to put fire on the toon character Thanks! hand_rig.hipnc Quote Link to comment Share on other sites More sharing options...
mangi Posted April 13, 2013 Share Posted April 13, 2013 (edited) Hi "why did I get an error then when I tried to put fire on the toon character " First of all the relation for the rigging of the video is for understanding the workflow when you want to make an FX. Here you kind find a cool scene: http://www.sidefx.co...2159&Itemid=132 As you can see , you bake the animation of the chatacter and then proceed on the next phase. In your case, you want to put fire on the character. The Toon Charcter is blocked and you need to dive into the skin and put it there, maybe this was your issue ? On your hand rig , I take it that you are making a rig and want to have it deform etc... I am looking into this , using the shelf tools, I see where you are getting stalled. Will Check back later: Mangi snowwalk.mov Edited April 13, 2013 by mangi Quote Link to comment Share on other sites More sharing options...
mangi Posted April 13, 2013 Share Posted April 13, 2013 hands autorig I was looking over the documentation on the Auto rig What you need is the following Character Placer I used Reconnect Part Then you can Use Create Auto Rig The next step would be the skinning Mangi hand_rig_Create.hipnc Quote Link to comment Share on other sites More sharing options...
mo22 Posted April 15, 2013 Author Share Posted April 15, 2013 (edited) Hi Mangi, Thank you for your help! I checked it but when I click the create/modify rig but it gave me an error say that "there is a word "left" missing from the file name from the /obj/houdini_auto_rig/auto_rig_biped_hand_5f_3sl and when I just add the word 'left' at the end of auto_rig_biped_hand_5f_3sl, it gave me this error: Traceback (most recent call last): File "<stdin>", line 1, in <module> File "opdef:/Object/Houdini_auto_rig?PythonModule", line 12, in setRig File "/Library/Frameworks/Houdini.framework/Versions/12.5.316.22/Resources/houdini/python2.6libs/autorig/utils.py", line 31, in new_func return function(*args, **kwargs) File "/Library/Frameworks/Houdini.framework/Versions/12.5.316.22/Resources/houdini/python2.6libs/autorig/utils.py", line 1388, in createAnimationRig writeProxyToEmbedded(auto_rig, animation_rig) File "/Library/Frameworks/Houdini.framework/Versions/12.5.316.22/Resources/houdini/python2.6libs/autorig/utils.py", line 1099, in writeProxyToEmbedded bgeofile = hou.readFile(temp_path) File "/Library/Frameworks/Houdini.framework/Versions/12.5.316.22/Resources/houdini/python2.6libs/hou.py", line 37121, in readFile return _hou.readFile(*args) OperationFailed: The attempted operation failed. Invalid file name btw, my apology, if some parts I don't really get, I am new to Houdini and haven't done that much of rigging either so that's why was hoping the shelf tool can make the rigging part easier Edited April 15, 2013 by mo22 Quote Link to comment Share on other sites More sharing options...
mangi Posted April 15, 2013 Share Posted April 15, 2013 (edited) Hi Look in your messages I gave you my skype so I can run through this drill with you if you like. It´s really hard to see what is going on , just by these messages okay cheers mangi Edited April 15, 2013 by mangi Quote Link to comment Share on other sites More sharing options...
mangi Posted April 15, 2013 Share Posted April 15, 2013 (edited) there maybe a bug in the python code I see what you mean okay. Maybe we can send in a report to side fx okay. mangi Edited April 15, 2013 by mangi Quote Link to comment Share on other sites More sharing options...
mangi Posted April 15, 2013 Share Posted April 15, 2013 Hi. Well my suspicion was right. I installed version 10.0.1131 I did the drill and the shelf tools work just fine. I will report this to sidefx okay. I did some test, you can actually do the hand setup in houdini 10 and it comes over to version 12.5 okay The only thing I did was change the orientation and the size of the hand you have. I did not place the autorig perfectly like you did . I just wanted to see if this worked okay. here is the hand and the autorig okay. it´s not tweaked, it is only for test and to see what was going on okay. Mangi If you want just install a version 10.0, do the rig and then bring in over to version 12.5 until we see what sidefx says on the bug repòrt that I will send okay. I also suggest that you use the size of the bgeo of this hand I am sending mangi 10_G0_02_okay.hipnc hand_resize.rar Quote Link to comment Share on other sites More sharing options...
mangi Posted April 16, 2013 Share Posted April 16, 2013 Update: Thank you for your bug report regarding 'Auto rig with parts gives error and will not preform full function' in Houdini 12.5.372. just submited your issue okay Will keep you updated mangi Quote Link to comment Share on other sites More sharing options...
mangi Posted April 16, 2013 Share Posted April 16, 2013 updated: Hi I just recieved an email from SESI this morning. Side Effects Support Ticket: #12376 Hello, This is submitted as bug #54602. Regards, Support Quote Link to comment Share on other sites More sharing options...
mo22 Posted April 16, 2013 Author Share Posted April 16, 2013 Hi Mangi, thank you so much for your help! I replied to the msg, thanks again! Quote Link to comment Share on other sites More sharing options...
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