kleer001 Posted April 14, 2013 Share Posted April 14, 2013 I've got an animated airplane with hundreds of individual pieces imported through Alembic. How can I merge all off those Shape nodes into soemthing useful I can create a volume with or turn into a phantom object or deform or such things? I've tried to brute force individual objects into a single object merge before and it poops out at 64 objects (I think). Maybe I should create a new object merge for each Shape node? That sounds emminently scriptable, but I'm at a loss as to where to start. It seems like a problem that lots of people would have run up against, but I can't seem to find mention of it here or at the sidefx forums. Quote Link to comment Share on other sites More sharing options...
sanostol Posted April 14, 2013 Share Posted April 14, 2013 (edited) the object merge supports wildcards, like /obj/geo*/* it's a bit more work if You get nested subnetworks Edited April 14, 2013 by sanostol 1 Quote Link to comment Share on other sites More sharing options...
kleer001 Posted April 14, 2013 Author Share Posted April 14, 2013 (edited) Yup, time to exercise my rusty Phython skills. Edited April 14, 2013 by kleer001 Quote Link to comment Share on other sites More sharing options...
anim Posted April 19, 2013 Share Posted April 19, 2013 just un-check Build Hierarchy Using Subnetworks on alembic archive node and press Update Hierarchy button then use the objectmerge with alembicArchivePath/*/* pattern Quote Link to comment Share on other sites More sharing options...
kleer001 Posted May 2, 2013 Author Share Posted May 2, 2013 just un-check Build Hierarchy Using Subnetworks on alembic archive node and press Update Hierarchy button then use the objectmerge with alembicArchivePath/*/* pattern Cool, thanks! I'll give it a shot. Quote Link to comment Share on other sites More sharing options...
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