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Object Merge lots of objects, or something smarter


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I've got an animated airplane with hundreds of individual pieces imported through Alembic. How can I merge all off those Shape nodes into soemthing useful I can create a volume with or turn into a phantom object or deform or such things?

I've tried to brute force individual objects into a single object merge before and it poops out at 64 objects (I think). Maybe I should create a new object merge for each Shape node? That sounds emminently scriptable, but I'm at a loss as to where to start.

It seems like a problem that lots of people would have run up against, but I can't seem to find mention of it here or at the sidefx forums.

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  • 2 weeks later...

just un-check Build Hierarchy Using Subnetworks on alembic archive node and press Update Hierarchy button

then use the objectmerge with alembicArchivePath/*/* pattern

Cool, thanks! I'll give it a shot.

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