A. Morales Posted May 4, 2013 Share Posted May 4, 2013 hey guys, i hope you could shed some light on this I'm trying to Alembic rop my bgeo sim out to maya, ive cleaned up the sim prior to creating the bgeo sequence (removes things like rest attributes , velocity etc) the only thing in the bgeo sequence is the $P and $uv attributes, i write this out with an alembic rop and try to import into maya using the pipeline tools i only get back an empty polysurface1 node with this error in the console AbcImport -mode open -fitTimeRange ".../Alembic/Engine_Exploding.abc"; // Error: Error getting adding to initalShadingGroup. // // Error: No connection done for node 'file1' with // // Result: Engine_Exploding_AlembicNode // assigning a new shader to the polysurface does nothing Any help with be greatly appreciated Thanks -amorales Quote Link to comment Share on other sites More sharing options...
mangi Posted May 4, 2013 Share Posted May 4, 2013 Hi Adad could you put up one of your bgeo´s so we can see exactly what is going on. it should export over okay. or maybe from 1 to 10 for example. That way we can take a look at this. Cheers Mangi Quote Link to comment Share on other sites More sharing options...
A. Morales Posted May 4, 2013 Author Share Posted May 4, 2013 Hey Mangi, I some how managed to get it working , apparently an object merge into a new geo node and then an alembic rop node ended up fixing my problems, i have no idea how that helped but ill take it -Adad Quote Link to comment Share on other sites More sharing options...
mangi Posted May 4, 2013 Share Posted May 4, 2013 (edited) Okay, great Mangi Edited May 4, 2013 by mangi Quote Link to comment Share on other sites More sharing options...
slamfunk Posted May 16, 2013 Share Posted May 16, 2013 I'm having this exact issue as well with a fracture scene! And amorales' work around isn't working in my case.... Anyone got any ideas? Quote Link to comment Share on other sites More sharing options...
Ali Haider Posted May 29, 2013 Share Posted May 29, 2013 (edited) in a fresh houdini file i have a bgeo seq which i am trying to export through alembic format, what i get in maya is a polysurface node in outliner & nothing in viewport even after applying any material. console said. // Error: Error getting adding to initalShadingGroup. // // Error: No connection done for node 'OUT1' with // // TST_AlembicNode5 any help ll be highly appreciated. object merge technique couldnt work in my case Edited May 29, 2013 by Ali Rizvi Quote Link to comment Share on other sites More sharing options...
mangi Posted May 29, 2013 Share Posted May 29, 2013 Ali just with the console Error it´s quit hard to see your issue. What Houdini & Maya etc.... are you using? Can you put up One bgeo from your sequence so I can see the details and maybe give you a solution. Mangi Quote Link to comment Share on other sites More sharing options...
Ali Haider Posted May 29, 2013 Share Posted May 29, 2013 how to attach a rar. via reply button :S Quote Link to comment Share on other sites More sharing options...
mangi Posted May 29, 2013 Share Posted May 29, 2013 Choose file then Attach this file Quote Link to comment Share on other sites More sharing options...
Ali Haider Posted May 29, 2013 Share Posted May 29, 2013 (edited) ooops it was hidden under 'more reply' options ... my bad ... thanks i am using maya 2013 and houdini fx 12.5.316.22 bgeo_tst.hip Sph_test.mb Edited May 29, 2013 by Ali Rizvi Quote Link to comment Share on other sites More sharing options...
mangi Posted May 29, 2013 Share Posted May 29, 2013 (edited) Cool let´s check it out in Maya 2014 mangi Edited May 29, 2013 by mangi Quote Link to comment Share on other sites More sharing options...
Ali Haider Posted May 29, 2013 Share Posted May 29, 2013 now its not uploading bgeo :S let me put it in rar Quote Link to comment Share on other sites More sharing options...
Ali Haider Posted May 29, 2013 Share Posted May 29, 2013 (edited) Finally 1 .bgeo is here is it working with 2014? Sphere_0000.rar Edited May 29, 2013 by Ali Rizvi Quote Link to comment Share on other sites More sharing options...
mangi Posted May 29, 2013 Share Posted May 29, 2013 (edited) Okay, we overlaped our messages Edited May 29, 2013 by mangi Quote Link to comment Share on other sites More sharing options...
mangi Posted May 29, 2013 Share Posted May 29, 2013 okay cool thanks Quote Link to comment Share on other sites More sharing options...
Ali Haider Posted May 29, 2013 Share Posted May 29, 2013 Quote Link to comment Share on other sites More sharing options...
mangi Posted May 29, 2013 Share Posted May 29, 2013 Great , Just exported your bgeo fame to alembic and loads just great in MAYA 2014 Cheers Mangi Quote Link to comment Share on other sites More sharing options...
Ali Haider Posted May 29, 2013 Share Posted May 29, 2013 (edited) .. actually what i have assessed may be its wrong but its not bgeo issue i ve tried it with sphere or different geometries and observed alembic export with maya (OK) alembic import with maya (OK) (if exported with maya) alembic Import with houdini (OK) (maya exported abc) alembic export with houdini (OK) (when import in houdini) alembic import with maya (NOT OK) ( if exported from houdini) * couldnt rectify although Fbx solved my problem. ok ll try it with maya 2014 .... THANKS mangi Edited May 29, 2013 by Ali Rizvi Quote Link to comment Share on other sites More sharing options...
mangi Posted May 29, 2013 Share Posted May 29, 2013 Well can you just make a drill and test to see if you can import this Alembic to your Maya I exported it from Houdini exported_HOU_ALB.rar Quote Link to comment Share on other sites More sharing options...
Ali Haider Posted May 29, 2013 Share Posted May 29, 2013 its working .. how did you do that Quote Link to comment Share on other sites More sharing options...
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