daehuck Posted June 5, 2013 Share Posted June 5, 2013 (edited) hi i want to make water drops like this. all i know is scatter a point and use a copy node to add metaball or particle fluid surface and use a vopsop to deform the drops randomly. but all shapes are same. i want to make each drop different. here is my hip file. any comment is good for me:) scattered_meta_1.hip Edited June 6, 2013 by daehuck Quote Link to comment Share on other sites More sharing options...
LouisXIV Posted June 6, 2013 Share Posted June 6, 2013 (edited) Hi, I scatterd more points randomly around your MainPoints, with the help of attribute transfer. Attached the hip, hope it goes in your desired direction. Cheers Martin scattered_meta_random.hipnc Edited June 6, 2013 by LouisXIV Quote Link to comment Share on other sites More sharing options...
daehuck Posted June 6, 2013 Author Share Posted June 6, 2013 (edited) Hi, I scatterd more points randomly around your MainPoints, with the help of attribute transfer. Attached the hip, hope it goes in your desired direction. Cheers Martin this can be a one of solution thanks very much:) is there other solution to deform the each water drops, per one PT? Any way, thanks again! Edited June 6, 2013 by daehuck Quote Link to comment Share on other sites More sharing options...
mawi Posted June 6, 2013 Share Posted June 6, 2013 this can be a one of solution thanks very much:) is there other solution to deform the each water drops, per one PT? Any way, thanks again! You could try to Stamp a random value based on template $PT if you are using the Copy SOP. Quote Link to comment Share on other sites More sharing options...
substep Posted June 6, 2013 Share Posted June 6, 2013 you can use vopsop after copying to randomize the points that are touching the ground. Drops.hipnc.hip Quote Link to comment Share on other sites More sharing options...
daehuck Posted June 7, 2013 Author Share Posted June 7, 2013 You could try to Stamp a random value based on template $PT if you are using the Copy SOP. thanks very much Quote Link to comment Share on other sites More sharing options...
daehuck Posted June 7, 2013 Author Share Posted June 7, 2013 (edited) you can use vopsop after copying to randomize the points that are touching the ground. omg thank you very much! I think this is the ideal shape!!! Can i get a some information of this node? I've never seen a vdb node. Edited June 7, 2013 by daehuck Quote Link to comment Share on other sites More sharing options...
substep Posted June 7, 2013 Share Posted June 7, 2013 no problem, I'm not the best person to explain VDB inside houdini, but VDB's are volumes (opensource). new in 12.5 I believe. You can read more about them here http://www.openvdb.org/ or hopefully someone more knowledgeable than I can chime in. Quote Link to comment Share on other sites More sharing options...
daehuck Posted June 9, 2013 Author Share Posted June 9, 2013 (edited) no problem, I'm not the best person to explain VDB inside houdini, but VDB's are volumes (opensource). new in 12.5 I believe. You can read more about them here http://www.openvdb.org/ or hopefully someone more knowledgeable than I can chime in. thanks!! I have to study about VDB I feel this node is very important widely. Edited June 9, 2013 by daehuck Quote Link to comment Share on other sites More sharing options...
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